mirror of
https://github.com/flame-engine/flame.git
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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
57 lines
1.4 KiB
Dart
57 lines
1.4 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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class TappablesExample extends FlameGame with HasTappables {
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static const String description = '''
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In this example we show the `Tappable` mixin functionality. You can add the
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`Tappable` mixin to any `PositionComponent`.\n\n
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Tap the squares to see them change their angle around their anchor.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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add(TappableSquare()..anchor = Anchor.center);
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add(TappableSquare()..y = 350);
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}
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}
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class TappableSquare extends PositionComponent with Tappable {
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static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
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static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
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bool _beenPressed = false;
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TappableSquare({Vector2? position})
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: super(
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position: position ?? Vector2.all(100),
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size: Vector2.all(100),
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);
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@override
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void render(Canvas canvas) {
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canvas.drawRect(size.toRect(), _beenPressed ? _grey : _white);
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}
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@override
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bool onTapUp(_) {
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_beenPressed = false;
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return true;
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}
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@override
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bool onTapDown(_) {
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_beenPressed = true;
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angle += 1.0;
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return true;
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}
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@override
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bool onTapCancel() {
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_beenPressed = false;
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return true;
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}
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}
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