mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-01 10:38:17 +08:00
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
50 lines
1.3 KiB
Dart
50 lines
1.3 KiB
Dart
import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/material.dart';
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class ScrollExample extends FlameGame with ScrollDetector {
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static const String description = '''
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In this example we show how to use the `ScrollDetector`.\n\n
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Scroll within the canvas (both horizontally and vertically) and the white
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square will move around.
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''';
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static const speed = 2000.0;
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final _size = Vector2.all(50);
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final _paint = BasicPalette.white.paint();
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Vector2 position = Vector2.all(100);
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Vector2? target;
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@override
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void onScroll(PointerScrollInfo info) {
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target = position + info.scrollDelta.game * 5;
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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canvas.drawRect(position.toPositionedRect(_size), _paint);
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}
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@override
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void update(double dt) {
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super.update(dt);
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final target = this.target;
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final ds = speed * dt;
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if (target != null) {
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if (position != target) {
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final diff = target - position;
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if (diff.length < ds) {
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position.setFrom(target);
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} else {
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diff.scaleTo(ds);
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position.setFrom(position + diff);
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}
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}
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}
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}
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}
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