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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
45 lines
1.2 KiB
Dart
45 lines
1.2 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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class OverlappingTappablesExample extends FlameGame with HasTappables {
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static const String description = '''
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In this example we show how you can stop event propagation to the components
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by returning `false` in the overridden event handler method. In this case we
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use `onTapUp`, `onTapDown` and `onTapCancel` from the `Tappable mixin.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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add(TappableSquare(position: Vector2(100, 100)));
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add(TappableSquare(position: Vector2(150, 150)));
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add(TappableSquare(position: Vector2(100, 200)));
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}
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}
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class TappableSquare extends RectangleComponent with Tappable {
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TappableSquare({Vector2? position})
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: super(
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position: position ?? Vector2.all(100),
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size: Vector2.all(100),
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paint: PaintExtension.random(withAlpha: 0.9, base: 100),
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);
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@override
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bool onTapUp(_) {
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return false;
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}
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@override
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bool onTapDown(_) {
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angle += 1.0;
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return false;
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}
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@override
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bool onTapCancel() {
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return false;
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}
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}
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