Files
flame/examples/lib/stories/effects/old_opacity_effect_example.dart
Lukas Klingsbo a2b8c4c44c OpacityEffect in the new effects engine (#1133)
* OpacityEffect example

* Add OpacityEffect example

* Added test for OpacityEffect

* Added changelog entry

* Fix dartdocs

* Reset rounding errors between runs

* Fix test and rounding error

* Update rounding error calculation

* Rounding error should be private

* Bump test epsilon
2021-11-25 11:00:14 +01:00

53 lines
1.3 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
class OldOpacityEffectExample extends FlameGame with TapDetector {
static const String description = '''
In this example we show how the `OpacityEffect` can be used in two ways.
The right flame will constantly pulse in and out of opacity and the left
flame will change opacity when you click the screen.
''';
late final SpriteComponent sprite;
@override
Future<void> onLoad() async {
await super.onLoad();
final flameSprite = await loadSprite('flame.png');
add(
sprite = SpriteComponent(
sprite: flameSprite,
position: Vector2.all(100),
size: Vector2(149, 211),
),
);
add(
SpriteComponent(
sprite: flameSprite,
position: Vector2(300, 100),
size: Vector2(149, 211),
)..add(
OpacityEffect(
opacity: 0,
duration: 1.5,
isInfinite: true,
isAlternating: true,
),
),
);
}
@override
void onTap() {
final opacity = sprite.paint.color.opacity;
if (opacity == 1) {
sprite.add(OpacityEffect.fadeOut());
} else if (opacity == 0) {
sprite.add(OpacityEffect.fadeIn());
}
}
}