mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-01 09:39:12 +08:00
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
43 lines
1.1 KiB
Dart
43 lines
1.1 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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class PriorityExample extends FlameGame with HasTappables {
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static const String description = '''
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On this example, click on the square to bring them to the front by changing
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the priority.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final squares = [
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Square(Vector2(100, 100)),
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Square(Vector2(160, 100)),
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Square(Vector2(170, 150)),
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Square(Vector2(110, 150)),
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];
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addAll(squares);
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}
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}
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class Square extends RectangleComponent
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with HasGameRef<PriorityExample>, Tappable {
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Square(Vector2 position)
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: super(
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position: position,
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size: Vector2.all(100),
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paint: PaintExtension.random(withAlpha: 0.9, base: 100),
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);
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@override
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bool onTapDown(TapDownInfo info) {
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final topComponent = gameRef.children.last;
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if (topComponent != this) {
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gameRef.children.changePriority(this, topComponent.priority + 1);
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}
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return false;
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}
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}
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