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https://github.com/flame-engine/flame.git
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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
48 lines
1.4 KiB
Dart
48 lines
1.4 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import '../input/draggables_example.dart';
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import 'composability_example.dart';
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class GameInGameExample extends FlameGame with HasDraggables {
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static const String description = '''
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This example shows two games having another game as a parent.
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One game contains draggable components and the other is a rotating square
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with other square children.
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After 5 seconds, one of the components from the game with draggable squares
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changes its parent from its original game to the component that is rotating.
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After another 5 seconds it changes back to its original parent, and so on.
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''';
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@override
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bool debugMode = true;
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late final ComposabilityExample composedGame;
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late final DraggablesExample draggablesGame;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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composedGame = ComposabilityExample();
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draggablesGame = DraggablesExample(zoom: 1.0);
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await add(composedGame);
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await add(draggablesGame);
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add(GameChangeTimer());
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}
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}
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class GameChangeTimer extends TimerComponent
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with HasGameRef<GameInGameExample> {
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GameChangeTimer() : super(period: 5, repeat: true);
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@override
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void onTick() {
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final child = gameRef.draggablesGame.square;
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final newParent = child.parent == gameRef.draggablesGame
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? gameRef.composedGame.parentSquare
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: gameRef.draggablesGame;
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child.changeParent(newParent);
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}
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}
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