mirror of
https://github.com/flame-engine/flame.git
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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
25 lines
818 B
Dart
25 lines
818 B
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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class AsepriteExample extends FlameGame {
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static const String description = '''
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This example shows how to load animations from a asprite json file and a
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sprite sheet. There is no interaction on this example.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final image = await images.load('animations/chopper.png');
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final jsonData = await assets.readJson('images/animations/chopper.json');
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final animation = SpriteAnimation.fromAsepriteData(image, jsonData);
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final spriteSize = Vector2.all(200);
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final animationComponent = SpriteAnimationComponent(
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animation: animation,
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position: (size - spriteSize) / 2,
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size: spriteSize,
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);
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add(animationComponent);
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}
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}
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