Files
flame/examples/lib/stories/parallax/animation.dart
Erick 55aea41788 Adding animation support to parallax (#835)
* Adding animation support to parallax

* Solving workaround

* Fixing image composition add assert

* adding docs, linting and a better example

* lint

* Apply suggestions from code review

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Update examples/lib/stories/parallax/sandbox_layer.dart

* Update doc/components.md

* Update examples/lib/stories/parallax/sandbox_layer.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Update examples/lib/stories/parallax/animation.dart

* formating

* Update .min_coverage

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-06-07 13:31:19 -03:00

45 lines
1.1 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
import 'package:flutter/painting.dart';
class AnimationParallaxGame extends BaseGame {
@override
Future<void> onLoad() async {
final cityLayer = await loadParallaxLayer(
ParallaxImageData('parallax/city.png'),
);
final rainLayer = await loadParallaxLayer(
ParallaxAnimationData(
'parallax/rain.png',
SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.3,
textureSize: Vector2(80, 160),
),
),
velocityMultiplier: Vector2(2, 0),
);
final cloudsLayer = await loadParallaxLayer(
ParallaxImageData('parallax/heavy_clouded.png'),
velocityMultiplier: Vector2(4, 0),
fill: LayerFill.none,
alignment: Alignment.topLeft,
);
final parallax = Parallax(
[
cityLayer,
rainLayer,
cloudsLayer,
],
baseVelocity: Vector2(20, 0),
);
final parallaxComponent = ParallaxComponent.fromParallax(parallax);
add(parallaxComponent);
}
}