mirror of
https://github.com/flame-engine/flame.git
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* Move out collision detection methods * Add possibility to define a hull for PositionComponents * Add example of how to use hull with tapable * Update contains point comment * Fix contains point * Hull should be based on center position * Remove collision detection parts * Added tests * Use percentage of size instead of absolute size * Separate hull from PositionComponent * Clarify hull example * Fix formatting * Override correct method * Use mixin for hitbox * Update changelog * Rename HasHitbox to Hitbox * Clarified names * Center to edge is considered as 1.0 * Fix test * Add spaces within braces * Removed extra spaces in the braces * Add hitbox docs * Fix link * Moved point rotation to Vector2 extension * Render hitbox within extension * Fix rebase * Fix rebase * Fix formatting
59 lines
1.2 KiB
Dart
59 lines
1.2 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flutter/material.dart';
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import 'package:flame/game.dart';
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void main() {
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runApp(
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Container(
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padding: const EdgeInsets.all(50),
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color: const Color(0xFFA9A9A9),
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child: GameWidget(
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game: MyGame(),
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),
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),
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);
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}
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class TapablePolygon extends PositionComponent with Tapable, Hitbox {
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TapablePolygon({Vector2 position}) {
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size = Vector2.all(100);
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// The hitbox is defined as percentages of the full size of the component
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shape = [
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Vector2(-1.0, 0.0),
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Vector2(-0.8, 0.6),
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Vector2(0.0, 1.0),
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Vector2(0.6, 0.9),
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Vector2(1.0, 0.0),
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Vector2(0.6, -0.8),
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Vector2(0, -1.0),
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Vector2(-0.8, -0.8),
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];
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this.position = position ?? Vector2.all(150);
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}
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@override
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bool onTapUp(TapUpDetails details) {
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return true;
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}
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@override
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bool onTapDown(TapDownDetails details) {
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angle += 1.0;
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size.add(Vector2.all(10));
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return true;
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}
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@override
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bool onTapCancel() {
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return true;
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}
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}
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class MyGame extends BaseGame with HasTapableComponents {
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MyGame() {
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debugMode = true;
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add(TapablePolygon()..anchor = Anchor.center);
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add(TapablePolygon()..y = 350);
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}
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}
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