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			102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/effects/combined_effect.dart';
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import 'package:flame/effects/move_effect.dart';
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import 'package:flame/effects/scale_effect.dart';
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import 'package:flame/effects/rotate_effect.dart';
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import 'package:flame/effects/sequence_effect.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/extensions/vector2.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'dart:math';
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import './square.dart';
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void main() async {
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  WidgetsFlutterBinding.ensureInitialized();
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  await Flame.util.fullScreen();
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  runApp(MyGame().widget);
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}
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class MyGame extends BaseGame with TapDetector {
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  Square greenSquare;
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  MyGame() {
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    final green = Paint()..color = const Color(0xAA338833);
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    greenSquare = Square(green, Vector2.all(100));
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    add(greenSquare);
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  }
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  @override
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  void onTapUp(TapUpDetails details) {
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    final dx = details.localPosition.dx;
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    final dy = details.localPosition.dy;
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    greenSquare.clearEffects();
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    final move1 = MoveEffect(
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      path: [Vector2(dx, dy)],
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      speed: 250.0,
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      curve: Curves.bounceInOut,
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      isInfinite: false,
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      isAlternating: false,
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    );
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    final move2 = MoveEffect(
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      path: [
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        Vector2(dx, dy + 50),
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        Vector2(dx - 50, dy - 50),
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        Vector2(dx + 50, dy),
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      ],
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      speed: 150.0,
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      curve: Curves.easeIn,
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      isInfinite: false,
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      isAlternating: false,
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    );
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    final scale = ScaleEffect(
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      size: Vector2(dx, dy),
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      speed: 100.0,
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      curve: Curves.easeInCubic,
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      isInfinite: false,
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      isAlternating: false,
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    );
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    final rotate = RotateEffect(
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      angle: (dx + dy) % pi,
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      duration: 0.8,
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      curve: Curves.decelerate,
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      isInfinite: false,
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      isAlternating: false,
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      onComplete: () => print("rotation complete"),
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    );
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    // isInfinite, isAlternating, working
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    // true,  false, false
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    // false, true,  true
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    // true,  true,  true
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    // false, false, true
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    final combination = CombinedEffect(
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      effects: [move2, rotate],
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      isInfinite: false,
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      isAlternating: true,
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      onComplete: () => print("combination complete"),
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    );
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    // isInfinite, isAlternating, working
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    // true,  false, true
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    // false, true,  true
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    // true,  true,  false
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    // false, false, false (callback not called)
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    //final sequence = SequenceEffect(
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    //  effects: [move1, scale, combination],
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    //  isInfinite: false,
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    //  isAlternating: true,
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    //);
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    //sequence.onComplete = () => print("sequence complete");
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    greenSquare.addEffect(rotate);
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  }
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}
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