Files
2020-11-07 15:20:40 +01:00

102 lines
2.5 KiB
Dart

import 'package:flame/effects/combined_effect.dart';
import 'package:flame/effects/move_effect.dart';
import 'package:flame/effects/scale_effect.dart';
import 'package:flame/effects/rotate_effect.dart';
import 'package:flame/effects/sequence_effect.dart';
import 'package:flame/gestures.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'dart:math';
import './square.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.util.fullScreen();
runApp(MyGame().widget);
}
class MyGame extends BaseGame with TapDetector {
Square greenSquare;
MyGame() {
final green = Paint()..color = const Color(0xAA338833);
greenSquare = Square(green, Vector2.all(100));
add(greenSquare);
}
@override
void onTapUp(TapUpDetails details) {
final dx = details.localPosition.dx;
final dy = details.localPosition.dy;
greenSquare.clearEffects();
final move1 = MoveEffect(
path: [Vector2(dx, dy)],
speed: 250.0,
curve: Curves.bounceInOut,
isInfinite: false,
isAlternating: false,
);
final move2 = MoveEffect(
path: [
Vector2(dx, dy + 50),
Vector2(dx - 50, dy - 50),
Vector2(dx + 50, dy),
],
speed: 150.0,
curve: Curves.easeIn,
isInfinite: false,
isAlternating: false,
);
final scale = ScaleEffect(
size: Vector2(dx, dy),
speed: 100.0,
curve: Curves.easeInCubic,
isInfinite: false,
isAlternating: false,
);
final rotate = RotateEffect(
angle: (dx + dy) % pi,
duration: 0.8,
curve: Curves.decelerate,
isInfinite: false,
isAlternating: false,
onComplete: () => print("rotation complete"),
);
// isInfinite, isAlternating, working
// true, false, false
// false, true, true
// true, true, true
// false, false, true
final combination = CombinedEffect(
effects: [move2, rotate],
isInfinite: false,
isAlternating: true,
onComplete: () => print("combination complete"),
);
// isInfinite, isAlternating, working
// true, false, true
// false, true, true
// true, true, false
// false, false, false (callback not called)
//final sequence = SequenceEffect(
// effects: [move1, scale, combination],
// isInfinite: false,
// isAlternating: true,
//);
//sequence.onComplete = () => print("sequence complete");
greenSquare.addEffect(rotate);
}
}