mirror of
https://github.com/flame-engine/flame.git
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* Game as a component * Fix component stories * Effects are now components * Update effects docs * Handle swap of parent * Fix reAddChildren * Wait for children to be added * BaseComponent and PositionComponent to be non-abstract * Simplify HasGameRef * Revert so that onLoad can be null * Fix example description * Effects as components * Remove gameRef from addChildren * Fix hasGameRef * Start migrating effects * Updated comments of effect fields * Fix comments * Continue to fix sequence and combined effects * Upgrade ordered_set * Fix position_component_test * BaseComponent -> Component * Fix combined and sequence effects * Await components to be added in tests * Remove unnecessary game.update in tests * Fix some tests related to composition * BaseGame should be used in examples * Fix CombinedEffect test * Keyboard code to be based on Component * Fix keyboard tests * Fix analyze problems * Fix sequence_effect * Fix combined_effect_test * Store peak state instead of end state * Fix sequence_effect tests * Update tutorial * Fix tutorial 1 * Remove SimplePositionComponentEffect * Remove unused test variable * Update docs * Removed onMount * Remove onMount * Add missing dartdoc * Fix dart docs * Add super.update where needed * Move reAddChildren to component * Reorganize method order in game widget * preOffset -> initialDelay, postOffset -> peakDelay * Introduce component.onParentChange * Remove tests in wrong file * Fix composed component test * Add game lifecycle test * Use BaseGame for mouse cursor test * Oxygen should (?) not call super.update * Use BaseGame in keyboard_test * Fix onLoad to be properly cached * Re-add unintentionally removed override * Fix info for collision detection tests * Add test for correct lifecycle on parent change * Fix particles example * Add component lifecycle diagram to the docs * Add docs for the game lifecycle * onRemove should be called when a game is removed from the widget * Fix analyze errors * prepare should be called from the component itself, not its parent * Fix dartdoc * onParentChange -> onMount * onMount should have void as return type * Simplify the loaderFuture in GameWidget * Fix mock_canvas * Fix rebase problem * Remove asComponent * Less complex _loaderFuture * Add super.update to no_fcs parallax example * Fix async tests * Revert _loaderFuture * Fix analyze issues * await gameWithCollidables * Keep epsilon small where it can be * tappable methods should return bool * Game lifecycle is now the same as for Component * Remove mustCallSuper from component.update * Make onLoadCache protected * @internal on onLoadCache * Cache/Memoize debugPaint and debugTextPaint * Fix imports * Fix comments * Always call super.onLoad so that mixins can override it * Add forgotten super.onLoad * Bump coverage percentage * HasCollidables should override update * Fix Game comments * Fix some dartdoc * Apply suggestions from code review Co-authored-by: Erick <erickzanardoo@gmail.com> * Game + Loadable as mixins * Update packages/flame/lib/src/game/game_widget/game_widget.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Update loadable docs * Fix comments * Move fps_counter * Fix keyboard example * Fix dartdoc * Remove tutorials temporarily * Fix game lowlevel graph * Fix resize issue Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Luan Nico <luanpotter27@gmail.com>
100 lines
2.4 KiB
Dart
100 lines
2.4 KiB
Dart
import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/sprite.dart';
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import 'package:flutter/material.dart' hide Image;
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const x = 500.0;
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const y = 500.0;
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final topLeft = Vector2(x, y);
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const scale = 2.0;
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const srcTileSize = 32.0;
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const destTileSize = scale * srcTileSize;
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final originColor = Paint()..color = const Color(0xFFFF00FF);
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final originColor2 = Paint()..color = const Color(0xFFAA55FF);
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const halfSize = true;
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const tileHeight = scale * (halfSize ? 8.0 : 16.0);
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const suffix = halfSize ? '-short' : '';
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class Selector extends SpriteComponent {
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bool show = false;
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Selector(double s, Image image)
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: super(
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sprite: Sprite(image, srcSize: Vector2.all(32.0)),
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size: Vector2.all(s),
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);
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@override
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void render(Canvas canvas) {
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if (!show) {
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return;
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}
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super.render(canvas);
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}
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}
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class IsometricTileMapGame extends FlameGame with MouseMovementDetector {
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late IsometricTileMapComponent base;
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late Selector selector;
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IsometricTileMapGame();
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final tilesetImage = await images.load('tile_maps/tiles$suffix.png');
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final tileset = SpriteSheet(
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image: tilesetImage,
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srcSize: Vector2.all(srcTileSize),
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);
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final matrix = [
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[3, 1, 1, 1, 0, 0],
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[-1, 1, 2, 1, 0, 0],
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[-1, 0, 1, 1, 0, 0],
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[-1, 1, 1, 1, 0, 0],
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[1, 1, 1, 1, 0, 2],
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[1, 3, 3, 3, 0, 2],
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];
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add(
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base = IsometricTileMapComponent(
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tileset,
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matrix,
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destTileSize: Vector2.all(destTileSize),
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tileHeight: tileHeight,
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)
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..x = x
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..y = y,
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);
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final selectorImage = await images.load('tile_maps/selector$suffix.png');
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add(selector = Selector(destTileSize, selectorImage));
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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canvas.renderPoint(topLeft, size: 5, paint: originColor);
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canvas.renderPoint(
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Vector2(x, y - tileHeight),
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size: 5,
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paint: originColor2,
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);
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}
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@override
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void onMouseMove(PointerHoverInfo info) {
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final screenPosition = info.eventPosition.game;
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final block = base.getBlock(screenPosition);
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selector.show = base.containsBlock(block);
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selector.position.setFrom(topLeft + base.getBlockPosition(block));
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}
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}
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