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flame/doc/tiled.md
Lukas Klingsbo 2fcc40b5f2 Documentation update: other (#732)
* Update debug docs

* Fix widgets documentation

* Util documentation

* Documentation update: palette

* Documentation update: structure

* Documentation update: layers

* Documentation update: particles

* Documentation update: platforms

* Documentation update: game

* Remove gamepad docs, should be added in list of other packages

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* Update doc/palette.md

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* Update doc/game.md

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* __ -> **

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* Update Palette

* Fix Ericks suggestion

* Added a note to Palette

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* Update doc/palette.md

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* Updated SpriteButton description

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* Fix comments

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* Update according to comments

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* Update doc/palette.md

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* Update doc/palette.md

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* Update doc/palette.md

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* Update doc/platforms.md

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* Update util

* Fix line length

* Fix text.md

* Fix text link

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* Update input.md

* Add CHANGELOG entry

* Update CONTRIBUTING.md

* Update readme

* Update FAQ

* Update links

* Update images.md

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* Update palette

* Update tutorial

* Thanks to GendalfThePink for finding the typo

* Fix line length 100

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-03-30 19:02:39 -03:00

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Tiled

Tiled is an great tool to design levels and maps.

Flame provides a package (flame_tiled) which bundles a dart package that allows you to parse tmx (xml) files and access the tiles, objects and everything in there.

Flame also provides a simple Tiled class and its component wrapper TiledComponent, for the map rendering, which renders the tiles on the screen and supports rotations and flips.

Other advanced features are not yet supported, but you can easily read the objects and other features of the tmx and add custom behaviour (eg regions for triggers and walking areas, custom animated objects).

You can check a working example here.