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flame/lib/effects/effects.dart
Lukas Klingsbo c0b95fb425 Fix formatting
2020-05-27 21:23:50 +02:00

80 lines
2.2 KiB
Dart

import 'dart:math';
import 'package:flutter/foundation.dart';
import '../components/component.dart';
import '../position.dart';
export './move_effect.dart';
export './scale_effect.dart';
export './rotate_effect.dart';
export './sequence_effect.dart';
abstract class PositionComponentEffect {
PositionComponent component;
bool _isDisposed = false;
bool get isDisposed => _isDisposed;
/// If the animation should first follow the initial curve and then follow the
/// curve backwards
bool isAlternating;
bool isInfinite;
double percentage;
double travelTime;
double currentTime = 0.0;
double driftTime = 0.0;
int curveDirection = 1;
/// Used to be able to determine the end state of a sequence of effects
Position endPosition;
double endAngle;
Position endSize;
/// If the effect is alternating the travel time is double the normal
/// travel time
double get totalTravelTime => travelTime * (isAlternating ? 2 : 1);
PositionComponentEffect(this.isInfinite, this.isAlternating);
void update(double dt) {
currentTime += dt * curveDirection;
if (hasFinished() && !isDisposed) {
driftTime = isAlternating ? currentTime.abs() : currentTime - travelTime;
}
if (isAlternating) {
curveDirection = isMax() ? -1 : (isMin() ? 1 : curveDirection);
} else if (isInfinite && isMax()) {
currentTime = 0.0;
}
percentage = min(1.0, max(0.0, currentTime / travelTime));
}
@mustCallSuper
void initialize(PositionComponent _comp) {
/// If these aren't modified by the extending effect it is assumed that the
/// effect didn't bring the component to another state than the one it
/// started in
component = _comp;
endPosition = _comp.toPosition();
endAngle = _comp.angle;
endSize = _comp.toSize();
}
void dispose() => _isDisposed = true;
bool hasFinished() =>
(!isInfinite && !isAlternating && isMax()) ||
(!isInfinite && isAlternating && isMin()) ||
isDisposed;
bool isMax() => percentage == null ? false : percentage == 1.0;
bool isMin() => percentage == null ? false : percentage == 0.0;
void reset() {
_isDisposed = false;
percentage = null;
currentTime = 0.0;
curveDirection = 1;
}
}