mirror of
https://github.com/flame-engine/flame.git
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* Move out collision detection methods * Add possibility to define a hull for PositionComponents * Add example of how to use hull with tapable * Update contains point comment * Fix contains point * Hull should be based on center position * Remove collision detection parts * Use percentage of size instead of absolute size * Separate hull from PositionComponent * Clarify hull example * Fix formatting * Change to relative import * Use mixin for hitbox * Update changelog * Rename HasHitbox to Hitbox * Clarified names * Add spaces within braces * Removed extra spaces in the braces * Moved point rotation to Vector2 extension * Render hitbox within extension * Added collision detection * Add tests * Separate classes into files * Fix formatting * Move geometry files into geometry directory * Use relative import for mixin * Begin intersections between different shapes * Add shape class * Align with rebase * Fix CHANGELOG * Fix children positioning * New polygon intersection algorithm * No anchor for shape in PoC * Remove unused imports * Smarter bounding rectangle comparisons * Formatting * Add Circle to Circle collision * Circle-polygon intersections * Explanation of circle-circle intersections * Properly render circle circle collisions * Fix formatting * Better example * Update docs for collision detection * Fix formatting * Add polygon definition example * Update documentation about the shapes * Moved premature rc6 changelog line * Added a cache system for shape calculations * Fix formatting * Fix formatting * Fix imports * Add collidable polygon to example * Use anchorPosition for PositionComponent containsPoint * Fix angle problem for Rectangle * collisionCallback -> onCollision * Fixed Erick's comments * Improve collision detection example * Fix #662, zero size doesn't contain any points * Fix formatting * Can't contain point if x or y is 0 * Fix formatting * Fix test * Remove unnecessary collidable example part * Align with Draggable overhaul * Updated collision detection docs * Fix PR comments * Have more sensible Circle constructor * Clarify shape fields * Need ensureInitialized * Update docs to conform with switched constructors * Fix new definitions * Fix formatting * Update documentation * Fix formatting * Fix formatting * Exclude metrics check for test files * Add another simpler example of collision detection * Updated according to comments * Fix comments * Fix more comments * Fix more comments * Fix relative import * Fix comments * Moved export of geometry * Fix comments * Remove unused import * Fix assert for shape.component * Fix comments * Expect instead of assert in test
137 lines
4.2 KiB
Dart
137 lines
4.2 KiB
Dart
import 'dart:math' as math;
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import 'package:flame/components.dart';
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import 'package:flame/src/geometry/polygon.dart';
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import 'package:test/test.dart';
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class MyComponent extends PositionComponent {}
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class MyHitboxComponent extends PositionComponent with Hitbox {}
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void main() {
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group('PositionComponent overlap test', () {
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test('overlap', () {
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final PositionComponent component = MyComponent();
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component.position = Vector2(2.0, 2.0);
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component.size = Vector2(4.0, 4.0);
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component.angle = 0.0;
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component.anchor = Anchor.center;
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final point = Vector2(2.0, 2.0);
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expect(component.containsPoint(point), true);
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});
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test('overlap on edge', () {
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final PositionComponent component = MyComponent();
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component.position = Vector2(2.0, 2.0);
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component.size = Vector2(2.0, 2.0);
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component.angle = 0.0;
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component.anchor = Anchor.center;
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final point = Vector2(1.0, 1.0);
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expect(component.containsPoint(point), true);
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});
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test('not overlapping with x', () {
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final PositionComponent component = MyComponent();
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component.position = Vector2(2.0, 2.0);
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component.size = Vector2(2.0, 2.0);
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component.angle = 0.0;
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component.anchor = Anchor.center;
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final point = Vector2(4.0, 1.0);
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expect(component.containsPoint(point), false);
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});
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test('not overlapping with y', () {
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final PositionComponent component = MyComponent();
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component.position = Vector2(2.0, 2.0);
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component.size = Vector2(2.0, 2.0);
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component.angle = 0.0;
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component.anchor = Anchor.center;
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final point = Vector2(1.0, 4.0);
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expect(component.containsPoint(point), false);
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});
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test('overlapping with angle', () {
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final PositionComponent component = MyComponent();
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component.position = Vector2(2.0, 2.0);
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component.size = Vector2(2.0, 2.0);
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component.angle = math.pi / 4;
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component.anchor = Anchor.center;
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final point = Vector2(3.1, 2.0);
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expect(component.containsPoint(point), true);
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});
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test('not overlapping with angle', () {
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final PositionComponent component = MyComponent();
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component.position = Vector2(2.0, 2.0);
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component.size = Vector2(2.0, 2.0);
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component.angle = math.pi / 4;
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component.anchor = Anchor.center;
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final point = Vector2(1.0, 0.1);
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expect(component.containsPoint(point), false);
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});
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test('overlapping with angle and topLeft anchor', () {
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final PositionComponent component = MyComponent();
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component.position = Vector2(1.0, 1.0);
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component.size = Vector2(2.0, 2.0);
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component.angle = math.pi / 4;
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component.anchor = Anchor.topLeft;
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final point = Vector2(1.0, 3.1);
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expect(component.containsPoint(point), true);
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});
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test('component with hitbox contains point', () {
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final size = Vector2(2.0, 2.0);
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final Hitbox component = MyHitboxComponent();
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component.position = Vector2(1.0, 1.0);
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component.anchor = Anchor.topLeft;
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component.size = size;
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final hitbox = HitboxPolygon([
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Vector2(1, 0),
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Vector2(0, -1),
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Vector2(-1, 0),
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Vector2(0, 1),
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]);
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component.addShape(hitbox);
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final point = component.position + component.size / 4;
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expect(component.containsPoint(point), true);
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});
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test('component with hitbox does not contains point', () {
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final size = Vector2(2.0, 2.0);
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final Hitbox component = MyHitboxComponent();
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component.position = Vector2(1.0, 1.0);
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component.anchor = Anchor.topLeft;
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component.size = size;
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component.addShape(HitboxPolygon([
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Vector2(1, 0),
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Vector2(0, -1),
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Vector2(-1, 0),
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Vector2(0, 1),
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]));
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final point = Vector2(1.1, 1.1);
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expect(component.containsPoint(point), false);
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});
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test('component with zero size does not contain point', () {
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final PositionComponent component = MyComponent();
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component.position = Vector2(2.0, 2.0);
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component.size = Vector2(0.0, 0.0);
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component.angle = 0.0;
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component.anchor = Anchor.center;
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final point = Vector2(2.0, 2.0);
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expect(component.containsPoint(point), false);
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});
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});
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}
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