mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-14 20:00:05 +08:00
* Move out collision detection methods * Add possibility to define a hull for PositionComponents * Add example of how to use hull with tapable * Update contains point comment * Fix contains point * Hull should be based on center position * Remove collision detection parts * Use percentage of size instead of absolute size * Separate hull from PositionComponent * Clarify hull example * Fix formatting * Change to relative import * Use mixin for hitbox * Update changelog * Rename HasHitbox to Hitbox * Clarified names * Add spaces within braces * Removed extra spaces in the braces * Moved point rotation to Vector2 extension * Render hitbox within extension * Added collision detection * Add tests * Separate classes into files * Fix formatting * Move geometry files into geometry directory * Use relative import for mixin * Begin intersections between different shapes * Add shape class * Align with rebase * Fix CHANGELOG * Fix children positioning * New polygon intersection algorithm * No anchor for shape in PoC * Remove unused imports * Smarter bounding rectangle comparisons * Formatting * Add Circle to Circle collision * Circle-polygon intersections * Explanation of circle-circle intersections * Properly render circle circle collisions * Fix formatting * Better example * Update docs for collision detection * Fix formatting * Add polygon definition example * Update documentation about the shapes * Moved premature rc6 changelog line * Added a cache system for shape calculations * Fix formatting * Fix formatting * Fix imports * Add collidable polygon to example * Use anchorPosition for PositionComponent containsPoint * Fix angle problem for Rectangle * collisionCallback -> onCollision * Fixed Erick's comments * Improve collision detection example * Fix #662, zero size doesn't contain any points * Fix formatting * Can't contain point if x or y is 0 * Fix formatting * Fix test * Remove unnecessary collidable example part * Align with Draggable overhaul * Updated collision detection docs * Fix PR comments * Have more sensible Circle constructor * Clarify shape fields * Need ensureInitialized * Update docs to conform with switched constructors * Fix new definitions * Fix formatting * Update documentation * Fix formatting * Fix formatting * Exclude metrics check for test files * Add another simpler example of collision detection * Updated according to comments * Fix comments * Fix more comments * Fix more comments * Fix relative import * Fix comments * Moved export of geometry * Fix comments * Remove unused import * Fix assert for shape.component * Fix comments * Expect instead of assert in test
136 lines
3.3 KiB
Dart
136 lines
3.3 KiB
Dart
import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/gestures.dart';
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import 'package:test/test.dart';
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import '../util/mock_canvas.dart';
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class MyGame extends BaseGame with HasTapableComponents {}
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class MyTap extends PositionComponent with Tapable {
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Vector2 gameSize;
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int tapTimes = 0;
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bool get tapped => tapTimes > 0;
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bool updated = false;
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bool rendered = false;
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@override
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void update(double dt) {
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super.update(dt);
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updated = true;
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}
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@override
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void render(Canvas canvas) {
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super.render(canvas);
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rendered = true;
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}
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@override
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void onGameResize(Vector2 gameSize) {
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super.onGameResize(gameSize);
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this.gameSize = gameSize;
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}
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@override
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bool onTapDown(TapDownDetails details) {
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++tapTimes;
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return true;
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}
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}
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class MyAsyncChild extends MyTap {
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@override
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Future<void> onLoad() => Future.value();
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}
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class MyComposed extends PositionComponent with HasGameRef, Tapable {}
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Vector2 size = Vector2.all(300);
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void main() {
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group('composable component test', () {
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test('adds the child to the component', () {
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final MyTap child = MyTap();
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final MyComposed wrapper = MyComposed();
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wrapper.addChild(child);
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expect(true, wrapper.containsChild(child));
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});
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test('removes the child from the component', () {
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final MyTap child = MyTap();
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final MyComposed wrapper = MyComposed();
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wrapper.addChild(child);
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expect(true, wrapper.containsChild(child));
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wrapper.removeChild(child);
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expect(false, wrapper.containsChild(child));
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});
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test(
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'when child is async loading, adds the child to the component after loading',
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() async {
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final MyAsyncChild child = MyAsyncChild();
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final MyComposed wrapper = MyComposed();
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await wrapper.addChild(child);
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expect(true, wrapper.containsChild(child));
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},
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);
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test('taps and resizes children', () {
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final MyGame game = MyGame();
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final MyTap child = MyTap();
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final MyComposed wrapper = MyComposed();
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game.onResize(size);
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child.size = Vector2.all(1);
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game.add(wrapper);
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wrapper.addChild(child);
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game.update(0.0);
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game.onTapDown(1, TapDownDetails(globalPosition: const Offset(0.0, 0.0)));
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expect(child.gameSize, size);
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expect(child.tapped, true);
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});
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test('tap on offset children', () {
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final MyGame game = MyGame();
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final MyTap child = MyTap()
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..position = Vector2.all(100)
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..size = Vector2.all(100);
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final MyComposed wrapper = MyComposed()
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..position = Vector2.all(100)
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..size = Vector2.all(300);
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game.onResize(size);
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game.add(wrapper);
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wrapper.addChild(child);
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game.update(0.0);
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game.onTapDown(1, TapDownDetails(globalPosition: const Offset(250, 250)));
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expect(child.gameSize, size);
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expect(child.tapped, true);
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expect(child.tapTimes, 1);
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});
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test('updates and renders children', () {
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final MyGame game = MyGame();
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game.onResize(Vector2.all(100));
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final MyTap child = MyTap();
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final MyComposed wrapper = MyComposed();
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wrapper.addChild(child);
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game.add(wrapper);
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game.update(0.0);
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game.render(MockCanvas());
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expect(child.rendered, true);
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expect(child.updated, true);
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});
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});
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}
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