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flame/doc/tutorials/platformer/app/lib/ember_quest.dart
DevKage 83352acb2e docs: Fix exception thrown in ember quest tutorial (#3228)
Ember quest's run button was throwing an `unimplemented error`. This was
happening was `EmberQuestGame.loadGameSegments`'s pattern matching was
failing to match the block types. It seems for patterns involving
`Type`, the correct way is to use `const (Foo)`. See second example
[here](https://dart.dev/tools/linter-rules/type_literal_in_constant_pattern#details).
2024-07-21 12:49:30 +02:00

106 lines
2.6 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'actors/ember.dart';
import 'actors/water_enemy.dart';
import 'managers/segment_manager.dart';
import 'objects/ground_block.dart';
import 'objects/platform_block.dart';
import 'objects/star.dart';
import 'overlays/hud.dart';
class EmberQuestGame extends FlameGame
with HasCollisionDetection, HasKeyboardHandlerComponents {
EmberQuestGame();
late EmberPlayer _ember;
late double lastBlockXPosition = 0.0;
late UniqueKey lastBlockKey;
int starsCollected = 0;
int health = 3;
double cloudSpeed = 0.0;
double objectSpeed = 0.0;
@override
Future<void> onLoad() async {
//debugMode = true; // Uncomment to see the bounding boxes
await images.loadAll([
'block.png',
'ember.png',
'ground.png',
'heart_half.png',
'heart.png',
'star.png',
'water_enemy.png',
]);
camera.viewfinder.anchor = Anchor.topLeft;
initializeGame(loadHud: true);
}
@override
void update(double dt) {
if (health <= 0) {
overlays.add('GameOver');
}
super.update(dt);
}
@override
Color backgroundColor() {
return const Color.fromARGB(255, 173, 223, 247);
}
void loadGameSegments(int segmentIndex, double xPositionOffset) {
for (final block in segments[segmentIndex]) {
final component = switch (block.blockType) {
const (GroundBlock) => GroundBlock(
gridPosition: block.gridPosition,
xOffset: xPositionOffset,
),
const (PlatformBlock) => PlatformBlock(
gridPosition: block.gridPosition,
xOffset: xPositionOffset,
),
const (Star) => Star(
gridPosition: block.gridPosition,
xOffset: xPositionOffset,
),
const (WaterEnemy) => WaterEnemy(
gridPosition: block.gridPosition,
xOffset: xPositionOffset,
),
_ => throw UnimplementedError(),
};
world.add(component);
}
}
void initializeGame({required bool loadHud}) {
// Assume that size.x < 3200
final segmentsToLoad = (size.x / 640).ceil();
segmentsToLoad.clamp(0, segments.length);
for (var i = 0; i <= segmentsToLoad; i++) {
loadGameSegments(i, (640 * i).toDouble());
}
_ember = EmberPlayer(
position: Vector2(128, canvasSize.y - 128),
);
world.add(_ember);
if (loadHud) {
camera.viewport.add(Hud());
}
}
void reset() {
starsCollected = 0;
health = 3;
initializeGame(loadHud: false);
}
}