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flame/examples/lib/stories/collision_detection
Lukas Klingsbo bd130b711b fix: The visibleGameSize should be based on viewport.virtualSize (#2945)
The `visibleGameSize` should be based on the virtual size of the
viewport, otherwise it won't work for `FixedResolutionViewport` for
example.
We noticed this when using the `ScreenHitbox` in a world that was looked
upon by a camera with a `FixedResolutionViewport`.
2023-12-21 16:42:07 +00:00
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