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	 b79fee0ae2
			
		
	
	b79fee0ae2
	
	
	
		
			
			Update min Dart constraint to 3.8, which will enable us to use the fancier collection literals. This requires bumping the min Flutter version as well: <img width="1892" height="1122" alt="image" src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85" />
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/events.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame_rive/flame_rive.dart';
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| import 'package:flutter/material.dart';
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| 
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| void main() {
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|   runApp(const GameWidget.controlled(gameFactory: RiveExampleGame.new));
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| }
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| 
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| class RiveExampleGame extends FlameGame {
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|   @override
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|   Future<void> onLoad() async {
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|     final skillsArtboard = await loadArtboard(
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|       RiveFile.asset('assets/skills.riv'),
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|     );
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|     add(SkillsAnimationComponent(skillsArtboard));
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|   }
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| }
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| 
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| class SkillsAnimationComponent extends RiveComponent with TapCallbacks {
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|   SkillsAnimationComponent(Artboard artboard) : super(artboard: artboard);
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| 
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|   SMIInput<double>? _levelInput;
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| 
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|   @override
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|   void onGameResize(Vector2 size) {
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|     super.onGameResize(size);
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|     this.size = size;
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|   }
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| 
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|   @override
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|   void onLoad() {
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|     final controller = StateMachineController.fromArtboard(
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|       artboard,
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|       "Designer's Test",
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|     );
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|     if (controller != null) {
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|       artboard.addController(controller);
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|       _levelInput = controller.findInput<double>('Level');
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|       _levelInput?.value = 0;
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|     }
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|   }
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| 
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|   @override
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|   void onTapDown(TapDownEvent event) {
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|     final levelInput = _levelInput;
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|     if (levelInput == null) {
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|       return;
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|     }
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|     levelInput.value = (levelInput.value + 1) % 3;
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|   }
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| }
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