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	b79fee0ae2
	
	
	
		
			
			Update min Dart constraint to 3.8, which will enable us to use the fancier collection literals. This requires bumping the min Flutter version as well: <img width="1892" height="1122" alt="image" src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85" />
This package provides a simple and easy to use behavior tree API in pure dart.
Behavior tree is a very common way of implementing AI behavior in game and robotics. Using this, you can break-down a complex behavior of an in game AI, into multiple smaller nodes.
Features
- Nodes
- Composite
- Sequence: Continues execution until one of the children fails.
- Selector: Continues execution until one of the children succeeds.
 
- Decorator
- Inverter: Flips the status of the child node.
- Limiter: Limits the number of ticks for child node.
 
- Task
- Task: Executes a given callback when ticked.
- AsyncTask: Executes an async callback when ticked.
- Condition: Checks a condition when ticked.
 
 
- Composite
Getting started
Add this package to your dart project using,
dart pub add behavior_tree
Usage
- Create a behavior tree.
final treeRoot = Sequence(
  children: [
    Condition(() => isHungry),
    Task(() => goToShop()),
    Task(() => buyFood()),
    Task(() => goToHome()),
    Task(() => eatFood()),
  ]
);
- Tick the root node to update the tree.
final treeRoot = ...;
treeRoot.tick();
