Files
flame/examples/lib/stories/utils/timer_component_example.dart
Luan Nico b79fee0ae2 chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the
fancier collection literals.

This requires bumping the min Flutter version as well:

<img width="1892" height="1122" alt="image"
src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85"
/>
2025-08-10 12:42:31 -04:00

54 lines
1.3 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flutter/material.dart';
class TimerComponentExample extends FlameGame
with TapDetector, DoubleTapDetector {
static const String description = '''
This examples showcases the `TimerComponent`.\n\n
Tap to start a timer that lives for one second and double tap to start
another timer that lives for 5 seconds.
''';
RenderedTimeComponent? tapComponent;
RenderedTimeComponent? doubleTapComponent;
@override
void onTap() {
tapComponent?.removeFromParent();
tapComponent = RenderedTimeComponent(1);
add(tapComponent!);
}
@override
void onDoubleTap() {
doubleTapComponent?.removeFromParent();
doubleTapComponent = RenderedTimeComponent(5, yOffset: 180);
add(doubleTapComponent!);
}
}
class RenderedTimeComponent extends TimerComponent {
final TextPaint textPaint = TextPaint(
style: const TextStyle(color: Colors.white, fontSize: 20),
);
final double yOffset;
RenderedTimeComponent(double period, {this.yOffset = 150})
: super(
period: period,
removeOnFinish: true,
);
@override
void render(Canvas canvas) {
textPaint.render(
canvas,
'Elapsed time: ${timer.current.toStringAsFixed(3)}',
Vector2(30, yOffset),
);
}
}