Files
flame/examples/lib/stories/input/tap_callbacks_example.dart
Luan Nico b79fee0ae2 chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the
fancier collection literals.

This requires bumping the min Flutter version as well:

<img width="1892" height="1122" alt="image"
src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85"
/>
2025-08-10 12:42:31 -04:00

54 lines
1.3 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
class TapCallbacksExample extends FlameGame {
static const String description = '''
In this example we show the `TapCallbacks` mixin functionality. You can add
the `TapCallbacks` mixin to any `PositionComponent`.\n\n
Tap the squares to see them change their angle around their anchor.
''';
@override
Future<void> onLoad() async {
world.add(TappableSquare()..anchor = Anchor.center);
world.add(TappableSquare()..y = 350);
}
}
class TappableSquare extends PositionComponent with TapCallbacks {
static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
bool _beenPressed = false;
TappableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
@override
void render(Canvas canvas) {
canvas.drawRect(size.toRect(), _beenPressed ? _grey : _white);
}
@override
void onTapUp(_) {
_beenPressed = false;
}
@override
void onTapDown(_) {
_beenPressed = true;
angle += 1.0;
}
@override
void onTapCancel(_) {
_beenPressed = false;
}
}