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Luan Nico b79fee0ae2 chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the
fancier collection literals.

This requires bumping the min Flutter version as well:

<img width="1892" height="1122" alt="image"
src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85"
/>
2025-08-10 12:42:31 -04:00

67 lines
1.4 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/parallax.dart';
import 'package:flutter/material.dart';
void main() {
runApp(GameWidget(game: SpaceShooterGame()));
}
class SpaceShooterGame extends FlameGame with PanDetector {
late Player player;
@override
Future<void> onLoad() async {
final parallax = await loadParallaxComponent(
[
ParallaxImageData('stars_0.png'),
ParallaxImageData('stars_1.png'),
ParallaxImageData('stars_2.png'),
],
baseVelocity: Vector2(0, -5),
repeat: ImageRepeat.repeat,
velocityMultiplierDelta: Vector2(0, 5),
);
add(parallax);
player = Player();
add(player);
}
@override
void onPanUpdate(DragUpdateInfo info) {
player.move(info.delta.global);
}
}
class Player extends SpriteAnimationComponent
with HasGameReference<SpaceShooterGame> {
Player()
: super(
size: Vector2(100, 150),
anchor: Anchor.center,
);
@override
Future<void> onLoad() async {
await super.onLoad();
animation = await game.loadSpriteAnimation(
'player.png',
SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.2,
textureSize: Vector2(32, 48),
),
);
position = game.size / 2;
}
void move(Vector2 delta) {
position.add(delta);
}
}