Files
flame/doc/tutorials/klondike/app/lib/step2/klondike_game.dart
Luan Nico b79fee0ae2 chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the
fancier collection literals.

This requires bumping the min Flutter version as well:

<img width="1892" height="1122" alt="image"
src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85"
/>
2025-08-10 12:42:31 -04:00

67 lines
1.8 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'components/foundation.dart';
import 'components/pile.dart';
import 'components/stock.dart';
import 'components/waste.dart';
class KlondikeGame extends FlameGame {
static const double cardGap = 175.0;
static const double cardWidth = 1000.0;
static const double cardHeight = 1400.0;
static const double cardRadius = 100.0;
static final Vector2 cardSize = Vector2(cardWidth, cardHeight);
@override
Future<void> onLoad() async {
await Flame.images.load('klondike-sprites.png');
final stock = Stock()
..size = cardSize
..position = Vector2(cardGap, cardGap);
final waste = Waste()
..size = cardSize
..position = Vector2(cardWidth + 2 * cardGap, cardGap);
final foundations = List.generate(
4,
(i) => Foundation()
..size = cardSize
..position = Vector2(
(i + 3) * (cardWidth + cardGap) + cardGap,
cardGap,
),
);
final piles = List.generate(
7,
(i) => Pile()
..size = cardSize
..position = Vector2(
cardGap + i * (cardWidth + cardGap),
cardHeight + 2 * cardGap,
),
);
world.add(stock);
world.add(waste);
world.addAll(foundations);
world.addAll(piles);
camera.viewfinder.visibleGameSize = Vector2(
cardWidth * 7 + cardGap * 8,
4 * cardHeight + 3 * cardGap,
);
camera.viewfinder.position = Vector2(cardWidth * 3.5 + cardGap * 4, 0);
camera.viewfinder.anchor = Anchor.topCenter;
}
}
Sprite klondikeSprite(double x, double y, double width, double height) {
return Sprite(
Flame.images.fromCache('klondike-sprites.png'),
srcPosition: Vector2(x, y),
srcSize: Vector2(width, height),
);
}