Files
2020-10-06 15:27:35 +02:00

87 lines
2.1 KiB
Dart

import 'package:flame/effects/combined_effect.dart';
import 'package:flame/effects/move_effect.dart';
import 'package:flame/effects/scale_effect.dart';
import 'package:flame/effects/rotate_effect.dart';
import 'package:flame/effects/sequence_effect.dart';
import 'package:flame/gestures.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'dart:math';
import './square.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.util.fullScreen();
runApp(MyGame().widget);
}
class MyGame extends BaseGame with TapDetector {
Square greenSquare;
MyGame() {
final green = Paint()..color = const Color(0xAA338833);
greenSquare = Square(green, Vector2.all(100));
add(greenSquare);
}
@override
void onTapUp(TapUpDetails details) {
final dx = details.localPosition.dx;
final dy = details.localPosition.dy;
greenSquare.clearEffects();
final move1 = MoveEffect(
path: [Vector2(dx, dy)],
speed: 250.0,
curve: Curves.bounceInOut,
isInfinite: false,
isAlternating: false,
);
final move2 = MoveEffect(
path: [
Vector2(dx, dy + 50),
Vector2(dx - 50, dy - 50),
Vector2(dx + 50, dy),
],
speed: 150.0,
curve: Curves.easeIn,
isInfinite: false,
isAlternating: false,
);
final scale = ScaleEffect(
size: Vector2(dx, dy),
speed: 250.0,
curve: Curves.easeInCubic,
isInfinite: false,
isAlternating: false,
);
final rotate = RotateEffect(
radians: (dx + dy) % pi,
speed: 2.0,
curve: Curves.decelerate,
isInfinite: false,
isAlternating: false,
);
final combination = CombinedEffect(
effects: [move2, rotate],
isAlternating: false,
isInfinite: true,
);
final sequence = SequenceEffect(
effects: [move1, scale, combination],
isInfinite: true,
isAlternating: false,
);
greenSquare.addEffect(combination);
}
}