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https://github.com/flame-engine/flame.git
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87 lines
2.1 KiB
Dart
87 lines
2.1 KiB
Dart
import 'package:flame/effects/combined_effect.dart';
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import 'package:flame/effects/move_effect.dart';
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import 'package:flame/effects/scale_effect.dart';
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import 'package:flame/effects/rotate_effect.dart';
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import 'package:flame/effects/sequence_effect.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/extensions/vector2.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'dart:math';
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import './square.dart';
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void main() async {
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WidgetsFlutterBinding.ensureInitialized();
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await Flame.util.fullScreen();
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runApp(MyGame().widget);
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}
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class MyGame extends BaseGame with TapDetector {
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Square greenSquare;
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MyGame() {
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final green = Paint()..color = const Color(0xAA338833);
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greenSquare = Square(green, Vector2.all(100));
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add(greenSquare);
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}
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@override
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void onTapUp(TapUpDetails details) {
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final dx = details.localPosition.dx;
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final dy = details.localPosition.dy;
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greenSquare.clearEffects();
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final move1 = MoveEffect(
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path: [Vector2(dx, dy)],
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speed: 250.0,
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curve: Curves.bounceInOut,
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isInfinite: false,
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isAlternating: false,
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);
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final move2 = MoveEffect(
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path: [
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Vector2(dx, dy + 50),
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Vector2(dx - 50, dy - 50),
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Vector2(dx + 50, dy),
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],
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speed: 150.0,
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curve: Curves.easeIn,
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isInfinite: false,
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isAlternating: false,
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);
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final scale = ScaleEffect(
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size: Vector2(dx, dy),
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speed: 250.0,
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curve: Curves.easeInCubic,
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isInfinite: false,
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isAlternating: false,
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);
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final rotate = RotateEffect(
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radians: (dx + dy) % pi,
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speed: 2.0,
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curve: Curves.decelerate,
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isInfinite: false,
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isAlternating: false,
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);
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final combination = CombinedEffect(
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effects: [move2, rotate],
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isAlternating: false,
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isInfinite: true,
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);
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final sequence = SequenceEffect(
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effects: [move1, scale, combination],
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isInfinite: true,
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isAlternating: false,
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);
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greenSquare.addEffect(combination);
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}
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}
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