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Lukas Klingsbo b5bdf4ec17 feat!: The HasTappableComponents mixin is no longer needed (#2450)
This PR is the second in a series of refactors that aim to simplify event handling in Flame. The approach is as follows:

    Added the MultiTapDispatcher component, which contains the logic that used to be within the HasTappableComponents mixin. This component is internal; it mounts to a FlameGame directly, and ensures that it is a singleton.
    Whenever any TapCallbacks component is added to a game, it automatically adds the MultiTapDispatcher component (unless there is already one), which in turn registers a tap gesture detector with GestureDetectorBuilder and rebuilds the game widget.

The end result is that now in order to make a component tappable you only need to add the TapCallbacks mixin to that component, everything else will be handled by the framework.

Consequently, the HasTappableComponents mixin is now empty and marked as deprecated.
2023-04-02 16:52:57 +00:00

74 lines
1.6 KiB
Dart

import 'package:flame/experimental.dart';
import 'package:flame/game.dart';
import 'package:flame_rive/flame_rive.dart';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late final game = RiveExampleGame();
@override
Widget build(BuildContext context) {
return GameWidget(
game: game,
);
}
}
class RiveExampleGame extends FlameGame {
@override
Color backgroundColor() {
return const Color(0xFFFFFFFF);
}
@override
Future<void> onLoad() async {
final skillsArtboard =
await loadArtboard(RiveFile.asset('assets/skills.riv'));
add(SkillsAnimationComponent(skillsArtboard));
}
}
class SkillsAnimationComponent extends RiveComponent with TapCallbacks {
SkillsAnimationComponent(Artboard artboard)
: super(
artboard: artboard,
size: Vector2.all(550),
);
SMIInput<double>? _levelInput;
@override
void onLoad() {
final controller = StateMachineController.fromArtboard(
artboard,
"Designer's Test",
);
if (controller != null) {
artboard.addController(controller);
_levelInput = controller.findInput<double>('Level');
_levelInput?.value = 0;
}
}
@override
void onTapDown(TapDownEvent info) {
final levelInput = _levelInput;
if (levelInput == null) {
return;
}
levelInput.value = (levelInput.value + 1) % 3;
info.continuePropagation = true;
}
}