Files
2020-08-03 11:27:28 -04:00

71 lines
1.8 KiB
Dart

import 'package:flame/gestures.dart';
import 'package:flutter/gestures.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/animation.dart' as flame_animation;
import 'package:flame/components/animation_component.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.images.loadAll(['creture.png', 'chopper.png']);
final Size size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
class MyGame extends BaseGame with TapDetector {
final animation = flame_animation.Animation.sequenced(
'chopper.png',
4,
textureWidth: 48,
textureHeight: 48,
stepTime: 0.15,
loop: true,
);
void addAnimation(double x, double y) {
const textureWidth = 291.0;
const textureHeight = 178.0;
final animationComponent = AnimationComponent.sequenced(
291,
178,
'creature.png',
18,
amountPerRow: 10,
textureWidth: textureWidth,
textureHeight: textureHeight,
stepTime: 0.15,
loop: true,
destroyOnFinish: true,
);
animationComponent.x = x - textureWidth / 2;
animationComponent.y = y - textureHeight / 2;
add(animationComponent);
}
@override
void onTapDown(TapDownDetails evt) {
addAnimation(evt.globalPosition.dx, evt.globalPosition.dy);
}
MyGame(Size screenSize) {
size = screenSize;
const s = 100.0;
final animationComponent = AnimationComponent(s, s, animation);
animationComponent.x = size.width / 2 - s;
animationComponent.y = s;
final reversedAnimationComponent =
AnimationComponent(s, s, animation.reversed());
reversedAnimationComponent.x = size.width / 2;
reversedAnimationComponent.y = s;
add(animationComponent);
add(reversedAnimationComponent);
}
}