Files
flame/examples/lib/stories/components/spawn_component_example.dart
Lukas Klingsbo b283b82f6c refactor: Modernize switch; use switch-expressions and no break; (#3133)
Replaces the switch cases that can be replaces with switch expressions
and removes `break;` where it isn't needed.

https://dart.dev/language/branches#switch-statements
2024-04-18 23:41:08 +02:00

63 lines
1.6 KiB
Dart

import 'package:examples/commons/ember.dart';
import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/experimental.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/math.dart';
class SpawnComponentExample extends FlameGame with TapDetector {
static const String description =
'Tap on the screen to start spawning Embers within different shapes.';
SpawnComponentExample() : super(world: SpawnComponentWorld());
}
class SpawnComponentWorld extends World with TapCallbacks {
@override
void onTapDown(TapDownEvent info) {
final shapeType = Shapes.values.random();
final position = info.localPosition;
final shape = switch (shapeType) {
Shapes.rectangle => Rectangle.fromCenter(
center: position,
size: Vector2.all(200),
),
Shapes.circle => Circle(position, 150),
Shapes.polygon => Polygon(
[
Vector2(-1.0, 0.0),
Vector2(-0.8, 0.6),
Vector2(0.0, 1.0),
Vector2(0.6, 0.9),
Vector2(1.0, 0.0),
Vector2(0.3, -0.2),
Vector2(0.0, -1.0),
Vector2(-0.8, -0.5),
].map((vertex) {
return vertex
..scale(200)
..add(position);
}).toList(),
),
};
add(
SpawnComponent(
factory: (_) => Ember(),
period: 0.5,
area: shape,
within: randomFallback.nextBool(),
),
);
}
}
enum Shapes {
rectangle,
circle,
polygon,
}