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	* Added flame_oxygen * Reworked structure * Added components and example * Added particle support * Updated code * Update example * Fixed mistake * Update * Updated documentation * Added system documentation * Fixed line length * Added most components docs * Docs done? * Update doc/oxygen.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Added GameRef * Fixed GameRef * Reworked library to not use part system * Added GameRef docs * Removed library line * Updated CHANGELOG * Added License * Fixed linting problem * Update packages/flame_oxygen/example/lib/main.dart Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com> * Update after review from spydon * Added flipping * Fixed CI/CD * Fix * Update * Update doc/oxygen.md Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com> Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com> Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com>
		
			
				
	
	
		
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			16 lines
		
	
	
		
			431 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame_oxygen/flame_oxygen.dart';
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import 'package:flutter/material.dart';
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class SpriteSystem extends BaseSystem {
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  @override
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  List<Filter<Component>> get filters => [Has<SpriteComponent>()];
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  @override
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  void renderEntity(Canvas canvas, Entity entity) {
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    final size = entity.get<SizeComponent>()!.size;
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    final sprite = entity.get<SpriteComponent>()?.sprite;
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    sprite?.render(canvas, size: size);
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  }
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}
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