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119 lines
3.0 KiB
Dart
119 lines
3.0 KiB
Dart
import 'dart:math' as math;
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import 'dart:ui' as ui;
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import 'package:box2d_flame/box2d.dart' as b2d;
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/// An ordered pair representation (point, position, offset).
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///
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/// It differs from the default implementations provided (math.Point and ui.Offset) as it's mutable.
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/// Also, it offers helpful converters and a some useful methods for manipulation.
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/// It always uses double values to store the coordinates.
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class Position {
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/// Coordinates
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double x, y;
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/// Basic constructor
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Position(this.x, this.y);
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/// Creates a point at the origin
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Position.empty() : this(0.0, 0.0);
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/// Creates converting integers to double.
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///
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/// Internal representation is still using double, the conversion is made in the constructor only.
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Position.fromInts(int x, int y) : this(x.toDouble(), y.toDouble());
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/// Creates using an [ui.Offset]
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Position.fromOffset(ui.Offset offset) : this(offset.dx, offset.dy);
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/// Creates using an [ui.Size]
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Position.fromSize(ui.Size size) : this(size.width, size.height);
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/// Creates using an [math.Point]
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Position.fromPoint(math.Point point) : this(point.x, point.y);
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/// Creates using another [Position]; i.e., clones this position.
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///
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/// This is usefull because this class is mutable, so beware of mutability issues.
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Position.fromPosition(Position position) : this(position.x, position.y);
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/// Creates using a [b2d.Vector2]
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Position.fromVector(b2d.Vector2 vector) : this(vector.x, vector.y);
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Position add(Position other) {
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x += other.x;
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y += other.y;
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return this;
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}
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Position minus(Position other) {
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return add(other.clone().opposite());
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}
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Position opposite() {
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return times(-1.0);
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}
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Position times(double scalar) {
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x *= scalar;
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y *= scalar;
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return this;
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}
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double dotProduct(Position p) {
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return x * p.x + y * p.y;
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}
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double length() {
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return math.sqrt(math.pow(x, 2) + math.pow(y, 2));
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}
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Position rotate(double angle) {
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final double nx = math.cos(angle) * x - math.sin(angle) * y;
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final double ny = math.sin(angle) * x + math.cos(angle) * y;
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x = nx;
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y = ny;
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return this;
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}
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double distance(Position other) {
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return minus(other).length();
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}
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ui.Offset toOffset() {
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return ui.Offset(x, y);
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}
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ui.Size toSize() {
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return ui.Size(x, y);
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}
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math.Point toPoint() {
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return math.Point(x, y);
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}
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b2d.Vector2 toVector() {
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return b2d.Vector2(x, y);
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}
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Position clone() {
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return Position.fromPosition(this);
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}
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@override
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String toString() {
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return '($x, $y)';
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}
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static ui.Rect rectFrom(Position topLeft, Position size) {
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return ui.Rect.fromLTWH(topLeft.x, topLeft.y, size.x, size.y);
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}
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static ui.Rect bounds(List<Position> pts) {
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final double minx = pts.map((e) => e.x).reduce(math.min);
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final double maxx = pts.map((e) => e.x).reduce(math.max);
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final double miny = pts.map((e) => e.y).reduce(math.min);
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final double maxy = pts.map((e) => e.y).reduce(math.max);
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return ui.Rect.fromPoints(ui.Offset(minx, miny), ui.Offset(maxx, maxy));
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}
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}
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