mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-11-04 13:08:09 +08:00 
			
		
		
		
	Removed deprecations for 1.10.0 and fixes some small unreleased regressions found when going through the examples.
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'dart:math';
 | 
						|
 | 
						|
import 'package:examples/commons/ember.dart';
 | 
						|
import 'package:flame/components.dart';
 | 
						|
import 'package:flame/events.dart';
 | 
						|
import 'package:flame/game.dart';
 | 
						|
 | 
						|
class BenchmarkExample extends FlameGame {
 | 
						|
  static const description = '''
 | 
						|
See how many SpriteAnimationComponent's your platform can handle before it
 | 
						|
starts to drop in FPS, this is without any sprite batching and such.
 | 
						|
100 animation components are added per tap.
 | 
						|
  ''';
 | 
						|
 | 
						|
  BenchmarkExample() : super(world: BenchmarkWorld());
 | 
						|
 | 
						|
  final emberSize = Vector2.all(20);
 | 
						|
  late final TextComponent emberCounter;
 | 
						|
  final counterPrefix = 'Animations: ';
 | 
						|
 | 
						|
  @override
 | 
						|
  Future<void> onLoad() async {
 | 
						|
    await camera.viewport.addAll([
 | 
						|
      FpsTextComponent(
 | 
						|
        position: size - Vector2(10, 50),
 | 
						|
        anchor: Anchor.bottomRight,
 | 
						|
      ),
 | 
						|
      emberCounter = TextComponent(
 | 
						|
        position: size - Vector2(10, 25),
 | 
						|
        anchor: Anchor.bottomRight,
 | 
						|
        priority: 1,
 | 
						|
      ),
 | 
						|
    ]);
 | 
						|
    world.add(Ember(size: emberSize));
 | 
						|
    children.register<Ember>();
 | 
						|
  }
 | 
						|
 | 
						|
  @override
 | 
						|
  void update(double dt) {
 | 
						|
    super.update(dt);
 | 
						|
    emberCounter.text =
 | 
						|
        '$counterPrefix ${world.children.query<Ember>().length}';
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
class BenchmarkWorld extends World
 | 
						|
    with TapCallbacks, HasGameReference<BenchmarkExample> {
 | 
						|
  final Random random = Random();
 | 
						|
 | 
						|
  @override
 | 
						|
  void onTapDown(TapDownEvent event) {
 | 
						|
    addAll(
 | 
						|
      List.generate(
 | 
						|
        100,
 | 
						|
        (_) => Ember(
 | 
						|
          size: game.emberSize,
 | 
						|
          position: Vector2(
 | 
						|
            (game.size.x / 2) *
 | 
						|
                random.nextDouble() *
 | 
						|
                (random.nextBool() ? 1 : -1),
 | 
						|
            (game.size.y / 2) *
 | 
						|
                random.nextDouble() *
 | 
						|
                (random.nextBool() ? 1 : -1),
 | 
						|
          ),
 | 
						|
        ),
 | 
						|
      ),
 | 
						|
    );
 | 
						|
  }
 | 
						|
}
 |