Files
Erick abc29dbc58 Improving TimerComponent API (#1085)
* Improving TimerComponent API

* pr suggestion

* Update packages/flame/lib/src/components/timer_component.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* pr suggestion

* docs

* pr suggestions

* fixing

* renaming to onTick

* Update packages/flame/lib/src/components/timer_component.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Apply suggestions from code review

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

* fixing issues

* fixing flmae bloc isse

* more suggestions

* Update packages/flame/lib/src/timer.dart

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-11-15 14:55:18 +00:00

50 lines
1.0 KiB
Dart

import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/timer.dart';
import 'package:flutter/material.dart';
class TimerGame extends FlameGame with TapDetector {
final TextPaint textConfig = TextPaint(
style: const TextStyle(color: Colors.white),
);
late Timer countdown;
late Timer interval;
int elapsedSecs = 0;
@override
Future<void> onLoad() async {
await super.onLoad();
countdown = Timer(2);
interval = Timer(
1,
onTick: () => elapsedSecs += 1,
repeat: true,
);
interval.start();
}
@override
void onTapDown(_) {
countdown.start();
}
@override
void update(double dt) {
super.update(dt);
countdown.update(dt);
interval.update(dt);
}
@override
void render(Canvas canvas) {
super.render(canvas);
textConfig.render(
canvas,
'Countdown: ${countdown.current}',
Vector2(10, 100),
);
textConfig.render(canvas, 'Elapsed time: $elapsedSecs', Vector2(10, 150));
}
}