Files
Luan Nico aba93237a0 layers
2020-09-27 11:39:04 -04:00

50 lines
1.2 KiB
Dart

import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/components/isometric_tile_map_component.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final Size size = await Flame.util.initialDimensions();
final game = MyGame(size);
runApp(game.widget);
}
class MyGame extends BaseGame {
MyGame(Size size) {
init();
}
void init() async {
final tileset = await IsometricTileset.load('tiles.png', 32);
final layer0 = [
[-1, 1, 1, 1, 0, 0],
[-1, 1, 2, 1, 0, 0],
[-1, 0, 1, 1, 0, 0],
[-1, 1, 1, 1, 0, 0],
[1, 1, 1, 1, 0, 2],
[1, 3, 3, 3, 0, 2],
];
final layer1 = [
[-1, 0, 0, 1, -1, -1],
[-1, 0, -1, 1, -1, -1],
[-1, -1, 0, 1, -1, -1],
[-1, 0, 0, 1, -1, -1],
[0, 0, 0, 1, -1, -1],
[0, -1, -1, -1, -1, -1],
];
const x = 500.0;
const y = 500.0;
const s = 64;
add(
IsometricTileMapComponent(tileset, layer0, destTileSize: s)
..x = x
..y = y,
);
add(
IsometricTileMapComponent(tileset, layer1, destTileSize: s)
..x = x
..y = y - s / 2,
);
}
}