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This PR adds the following lint rules to our list: ``` always_put_required_named_parameters_first avoid_multiple_declarations_per_line avoid_positional_boolean_parameters avoid_returning_null_for_void avoid_returning_this avoid_unnecessary_containers enable_null_safety library_private_types_in_public_api no_leading_underscores_for_library_prefixes no_leading_underscores_for_local_identifiers prefer_null_aware_method_calls tighten_type_of_initializing_formals unnecessary_late use_setters_to_change_properties ``` And these rules were considered, and some changes were made according to them as a clean-up, but in many places they didn't make sense (`prefer_asserts_with_message` I would have included, but there were too many places that needed to be changes): ``` collection_methods_unrelated_type prefer_asserts_with_message avoid_renaming_method_parameters ```
40 lines
1.0 KiB
Dart
40 lines
1.0 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/experimental.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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class PriorityExample extends FlameGame {
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static const String description = '''
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On this example, click on the square to bring them to the front by changing
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the priority.
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''';
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PriorityExample()
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: super(
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children: [
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Square(Vector2(100, 100)),
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Square(Vector2(160, 100)),
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Square(Vector2(170, 150)),
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Square(Vector2(110, 150)),
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],
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);
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}
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class Square extends RectangleComponent
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with HasGameRef<PriorityExample>, TapCallbacks {
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Square(Vector2 position)
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: super(
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position: position,
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size: Vector2.all(100),
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paint: PaintExtension.random(withAlpha: 0.9, base: 100),
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);
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@override
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void onTapDown(TapDownEvent event) {
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final topComponent = gameRef.children.last;
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if (topComponent != this) {
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priority = topComponent.priority + 1;
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}
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}
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}
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