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flame/docs/examples/gestures/lib/main_multitap_advanced.dart
Erick Zanardo aa1ffced6f Linting
2020-05-13 12:03:06 -03:00

77 lines
1.4 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
void main() {
final game = MyGame();
runApp(game.widget);
}
/// Includes an example mixing basic and advanced detectors
class MyGame extends Game with MultiTouchTapDetector, PanDetector {
final _whitePaint = Paint()..color = const Color(0xFFFFFFFF);
Paint _paint;
final Map<int, Rect> _taps = {};
Offset _start;
Offset _end;
Rect _panRect;
MyGame() {
_paint = _whitePaint;
}
@override
void onTapDown(int pointerId, TapDownDetails details) {
_taps[pointerId] = Rect.fromLTWH(
details.globalPosition.dx, details.globalPosition.dy, 50, 50);
}
@override
void onTapUp(int pointerId, _) {
_taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
_taps.remove(pointerId);
}
@override
void onPanStart(details) {
_end = null;
_start = details.localPosition;
}
@override
void onPanUpdate(details) {
_end = details.localPosition;
}
@override
void onPanEnd(details) {
_panRect = Rect.fromLTRB(
_start.dx,
_start.dy,
_end.dx,
_end.dy,
);
}
@override
void update(double dt) {}
@override
void render(Canvas canvas) {
_taps.values.forEach((rect) {
canvas.drawRect(rect, _paint);
});
if (_panRect != null) {
canvas.drawRect(_panRect, _paint);
}
}
}