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	Simple example to test the `onGameResize` lifecycle method. https://github.com/user-attachments/assets/e0a874e9-f1f8-4fc3-b9bd-11a726a22794
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:dashbook/dashbook.dart';
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import 'package:examples/commons/commons.dart';
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import 'package:examples/stories/system/overlays_example.dart';
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import 'package:examples/stories/system/pause_resume_example.dart';
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import 'package:examples/stories/system/resize_example.dart';
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import 'package:examples/stories/system/step_engine_example.dart';
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import 'package:examples/stories/system/without_flame_game_example.dart';
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import 'package:flame/game.dart';
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void addSystemStories(Dashbook dashbook) {
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  dashbook.storiesOf('System')
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    ..add(
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      'Pause/resume engine',
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      (_) => GameWidget(game: PauseResumeExample()),
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      codeLink: baseLink('system/pause_resume_example.dart'),
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      info: PauseResumeExample.description,
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    )
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    ..add(
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      'Overlay',
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      overlayBuilder,
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      codeLink: baseLink('system/overlays_example.dart'),
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      info: OverlaysExample.description,
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    )
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    ..add(
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      'Without FlameGame',
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      (_) => GameWidget(game: NoFlameGameExample()),
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      codeLink: baseLink('system/without_flame_game_example.dart'),
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      info: NoFlameGameExample.description,
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    )
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    ..add(
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      'Step Game',
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      (_) => GameWidget(game: StepEngineExample()),
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      codeLink: baseLink('system/step_engine_game.dart'),
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      info: StepEngineExample.description,
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    )
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    ..add(
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      'On Game Resize',
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      (_) => GameWidget(game: ResizeExampleGame()),
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      codeLink: baseLink('system/resize_example.dart'),
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      info: ResizeExampleGame.description,
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    );
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}
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