mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-11-04 13:08:09 +08:00 
			
		
		
		
	* Adding animation support to parallax * Solving workaround * Fixing image composition add assert * adding docs, linting and a better example * lint * Apply suggestions from code review Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update examples/lib/stories/parallax/sandbox_layer.dart * Update doc/components.md * Update examples/lib/stories/parallax/sandbox_layer.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Update examples/lib/stories/parallax/animation.dart * formating * Update .min_coverage Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> Co-authored-by: Luan Nico <luanpotter27@gmail.com>
		
			
				
	
	
		
			24 lines
		
	
	
		
			709 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			709 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/components.dart';
 | 
						|
import 'package:flame/game.dart';
 | 
						|
import 'package:flame/parallax.dart';
 | 
						|
 | 
						|
class SmallParallaxGame extends BaseGame {
 | 
						|
  @override
 | 
						|
  Future<void> onLoad() async {
 | 
						|
    final component = await loadParallaxComponent(
 | 
						|
      [
 | 
						|
        ParallaxImageData('parallax/bg.png'),
 | 
						|
        ParallaxImageData('parallax/mountain-far.png'),
 | 
						|
        ParallaxImageData('parallax/mountains.png'),
 | 
						|
        ParallaxImageData('parallax/trees.png'),
 | 
						|
        ParallaxImageData('parallax/foreground-trees.png'),
 | 
						|
      ],
 | 
						|
      size: Vector2.all(200),
 | 
						|
      baseVelocity: Vector2(20, 0),
 | 
						|
      velocityMultiplierDelta: Vector2(1.8, 1.0),
 | 
						|
    )
 | 
						|
      ..position = size / 2;
 | 
						|
    add(component);
 | 
						|
  }
 | 
						|
}
 |