mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-11-01 01:18:38 +08:00 
			
		
		
		
	 6b2f8032fe
			
		
	
	6b2f8032fe
	
	
	
		
			
			* some initial refactoring * Fixing examples and joystick component * Fixing examples * Addressing comments from PR * Fixing tutorials * Updating docs * Fixing tests * PR followup * A big follow up * linting * doc nit * Changelog and fix tutorial * Addressing comments * Fixing BaseGame project and scale offset methods * Formatting * doc suggestions * Update packages/flame/lib/src/gestures/events.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Hopefully, the last follow up * Linting and adding dart-code-metrics again * fixing tutorial Co-authored-by: Luan Nico <luanpotter27@gmail.com>
		
			
				
	
	
		
			72 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:ui';
 | |
| 
 | |
| import 'package:flame/components.dart';
 | |
| import 'package:flame/extensions.dart';
 | |
| import 'package:flame/game.dart';
 | |
| import 'package:flame/geometry.dart';
 | |
| import 'package:flame/gestures.dart';
 | |
| import 'package:flutter/material.dart' hide Image, Draggable;
 | |
| 
 | |
| class MyCollidable extends PositionComponent
 | |
|     with HasGameRef<Circles>, Hitbox, Collidable {
 | |
|   late Vector2 velocity;
 | |
|   final _collisionColor = Colors.amber;
 | |
|   final _defaultColor = Colors.cyan;
 | |
|   bool _isWallHit = false;
 | |
|   bool _isCollision = false;
 | |
| 
 | |
|   MyCollidable(Vector2 position)
 | |
|       : super(
 | |
|           position: position,
 | |
|           size: Vector2.all(100),
 | |
|           anchor: Anchor.center,
 | |
|         ) {
 | |
|     addShape(HitboxCircle());
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   Future<void> onLoad() async {
 | |
|     final center = gameRef.size / 2;
 | |
|     velocity = (center - position)..scaleTo(150);
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   void update(double dt) {
 | |
|     super.update(dt);
 | |
|     if (_isWallHit) {
 | |
|       remove();
 | |
|       return;
 | |
|     }
 | |
|     debugColor = _isCollision ? _collisionColor : _defaultColor;
 | |
|     position.add(velocity * dt);
 | |
|     _isCollision = false;
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   void render(Canvas canvas) {
 | |
|     super.render(canvas);
 | |
|     renderShapes(canvas);
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   void onCollision(Set<Vector2> intersectionPoints, Collidable other) {
 | |
|     if (other is ScreenCollidable) {
 | |
|       _isWallHit = true;
 | |
|       return;
 | |
|     }
 | |
|     _isCollision = true;
 | |
|   }
 | |
| }
 | |
| 
 | |
| class Circles extends BaseGame with HasCollidables, TapDetector {
 | |
|   @override
 | |
|   Future<void> onLoad() async {
 | |
|     add(ScreenCollidable());
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   void onTapDown(TapDownInfo event) {
 | |
|     add(MyCollidable(event.eventPosition.game));
 | |
|   }
 | |
| }
 |