Files
flame/examples/lib/stories/sprites/spritesheet_example.dart
2022-01-24 23:23:12 +01:00

79 lines
2.1 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/sprite.dart';
class SpritesheetExample extends FlameGame {
static const String description = '''
In this example we show how to load images and how to create animations from
sprite sheets.
''';
@override
Future<void> onLoad() async {
final spriteSheet = SpriteSheet(
image: await images.load('spritesheet.png'),
srcSize: Vector2(16.0, 18.0),
);
final vampireAnimation =
spriteSheet.createAnimation(row: 0, stepTime: 0.1, to: 7);
final ghostAnimation =
spriteSheet.createAnimation(row: 1, stepTime: 0.1, to: 7);
final ghostAnimationVariableStepTimes =
spriteSheet.createAnimationWithVariableStepTimes(
row: 1,
to: 7,
stepTimes: [0.1, 0.1, 0.3, 0.3, 0.5, 0.3, 0.1],
);
final spriteSize = Vector2(80.0, 90.0);
final vampireComponent = SpriteAnimationComponent(
animation: vampireAnimation,
position: Vector2(150, 100),
size: spriteSize,
);
final ghostComponent = SpriteAnimationComponent(
animation: ghostAnimation,
position: Vector2(150, 220),
size: spriteSize,
);
final ghostAnimationVariableStepTimesComponent = SpriteAnimationComponent(
animation: ghostAnimationVariableStepTimes,
position: Vector2(150, 340),
size: spriteSize,
);
add(vampireComponent);
add(ghostComponent);
add(ghostAnimationVariableStepTimesComponent);
// Some plain sprites
final vampireSpriteComponent = SpriteComponent(
sprite: spriteSheet.getSprite(0, 0),
position: Vector2(50, 100),
size: spriteSize,
);
final ghostSpriteComponent = SpriteComponent(
sprite: spriteSheet.getSprite(1, 0),
size: spriteSize,
position: Vector2(50, 220),
);
final ghostVariableSpriteComponent = SpriteComponent(
sprite: spriteSheet.getSprite(1, 0),
size: spriteSize,
position: Vector2(50, 340),
);
add(vampireSpriteComponent);
add(ghostSpriteComponent);
add(ghostVariableSpriteComponent);
}
}