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flame/examples/lib/stories/input/overlapping_tappables_example.dart
2022-01-24 23:23:12 +01:00

44 lines
1.1 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
class OverlappingTappablesExample extends FlameGame with HasTappables {
static const String description = '''
In this example we show how you can stop event propagation to the components
by returning `false` in the overridden event handler method. In this case we
use `onTapUp`, `onTapDown` and `onTapCancel` from the `Tappable mixin.
''';
@override
Future<void> onLoad() async {
add(TappableSquare(position: Vector2(100, 100)));
add(TappableSquare(position: Vector2(150, 150)));
add(TappableSquare(position: Vector2(100, 200)));
}
}
class TappableSquare extends RectangleComponent with Tappable {
TappableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
paint: PaintExtension.random(withAlpha: 0.9, base: 100),
);
@override
bool onTapUp(_) {
return false;
}
@override
bool onTapDown(_) {
angle += 1.0;
return false;
}
@override
bool onTapCancel() {
return false;
}
}