mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-11-01 01:18:38 +08:00 
			
		
		
		
	 a2b8c4c44c
			
		
	
	a2b8c4c44c
	
	
	
		
			
			* OpacityEffect example * Add OpacityEffect example * Added test for OpacityEffect * Added changelog entry * Fix dartdocs * Reset rounding errors between runs * Fix test and rounding error * Update rounding error calculation * Rounding error should be private * Bump test epsilon
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
 | |
| import 'package:flame/game.dart';
 | |
| import 'package:flame/input.dart';
 | |
| import 'package:flame/src/effects2/opacity_effect.dart'; // ignore: implementation_imports
 | |
| import 'package:flame/src/effects2/standard_effect_controller.dart'; // ignore: implementation_imports
 | |
| 
 | |
| import '../../commons/ember.dart';
 | |
| 
 | |
| class OpacityEffectExample extends FlameGame with TapDetector {
 | |
|   static const String description = '''
 | |
|     In this example we show how the `OpacityEffect` can be used in two ways.
 | |
|     The left Ember will constantly pulse in and out of opacity and the right
 | |
|     flame will change opacity when you click the screen.
 | |
|   ''';
 | |
| 
 | |
|   late final SpriteComponent sprite;
 | |
| 
 | |
|   @override
 | |
|   Future<void> onLoad() async {
 | |
|     await super.onLoad();
 | |
|     final flameSprite = await loadSprite('flame.png');
 | |
|     add(
 | |
|       sprite = SpriteComponent(
 | |
|         sprite: flameSprite,
 | |
|         position: Vector2(300, 100),
 | |
|         size: Vector2(149, 211),
 | |
|       ),
 | |
|     );
 | |
| 
 | |
|     add(
 | |
|       Ember(
 | |
|         position: Vector2(180, 230),
 | |
|         size: Vector2.all(100),
 | |
|       )..add(
 | |
|           OpacityEffect.fadeOut(
 | |
|             StandardEffectController(
 | |
|               duration: 1.5,
 | |
|               reverseDuration: 1.5,
 | |
|               infinite: true,
 | |
|             ),
 | |
|           ),
 | |
|         ),
 | |
|     );
 | |
|   }
 | |
| 
 | |
|   @override
 | |
|   void onTap() {
 | |
|     final opacity = sprite.paint.color.opacity;
 | |
|     if (opacity >= 0.5) {
 | |
|       sprite.add(OpacityEffect.fadeOut(StandardEffectController(duration: 1)));
 | |
|     } else {
 | |
|       sprite.add(OpacityEffect.fadeIn(StandardEffectController(duration: 1)));
 | |
|     }
 | |
|   }
 | |
| }
 |