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			55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/events.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/timer.dart';
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| import 'package:flutter/material.dart';
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| 
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| class TimerExample extends FlameGame with TapCallbacks {
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|   static const String description = '''
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|     This example shows how to use the `Timer`.\n\n
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|     Tap down to start the countdown timer, it will then count to 5 and then stop
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|     until you tap the canvas again and it restarts.
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|   ''';
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| 
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|   final TextPaint textConfig = TextPaint(
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|     style: const TextStyle(color: Colors.white, fontSize: 20),
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|   );
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|   late Timer countdown;
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|   late Timer interval;
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| 
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|   int elapsedSecs = 0;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     countdown = Timer(5);
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|     interval = Timer(
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|       1,
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|       onTick: () => elapsedSecs += 1,
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|       repeat: true,
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|     );
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|     interval.start();
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|   }
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| 
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|   @override
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|   void onTapDown(_) {
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|     countdown.start();
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     super.update(dt);
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|     countdown.update(dt);
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|     interval.update(dt);
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     textConfig.render(
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|       canvas,
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|       'Countdown: ${countdown.current.toStringAsPrecision(3)}',
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|       Vector2(30, 100),
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|     );
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|     textConfig.render(canvas, 'Elapsed time: $elapsedSecs', Vector2(30, 130));
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|   }
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| }
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