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flame/examples/lib/stories/sprites/sprite_batch_example.dart
Luan Nico 7313cd5352 chore: Remove CSpell regex bypasses (part 3) (#2753)
Remove CSpell regex bypasses (part 3) and fix violations accordingly
2023-09-21 06:08:13 +02:00

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1.4 KiB
Dart

import 'dart:math';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/sprite.dart';
import 'package:flutter/material.dart';
class SpriteBatchExample extends FlameGame {
static const String description = '''
In this example we show how to render many sprites in a batch for
efficiency, this is done with `SpriteBatch` and the `SpriteBatchComponent`.
''';
@override
Future<void> onLoad() async {
final spriteBatch = await SpriteBatch.load('boom.png');
spriteBatch.add(
source: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
offset: Vector2.all(200),
color: Colors.greenAccent,
scale: 2,
rotation: pi / 9.0,
anchor: Vector2.all(64),
);
spriteBatch.addTransform(
source: const Rect.fromLTWH(128 * 4.0, 128 * 4.0, 64, 128),
color: Colors.redAccent,
);
const num = 100;
final r = Random();
for (var i = 0; i < num; ++i) {
final sx = r.nextInt(8) * 128.0;
final sy = r.nextInt(8) * 128.0;
final x = r.nextInt(size.x.toInt()).toDouble();
final y = r.nextInt(size.y ~/ 2).toDouble() + size.y / 2.0;
spriteBatch.add(
source: Rect.fromLTWH(sx, sy, 128, 128),
offset: Vector2(x - 64, y - 64),
);
}
add(
SpriteBatchComponent(
spriteBatch: spriteBatch,
blendMode: BlendMode.srcOver,
),
);
}
}