Files
flame/examples/lib/stories/parallax/no_fcs_parallax_example.dart
Erick ff3d91075c feat: Adding filterQuality arguments to Parallax load methods (#2596)
The Parallax already supported filter quality, but the loader methods were missing parameters for it to be passed to the loaded instances, making it impossible (unless manually loading) to set a filter quality in a parallax.

By setting a filter quality to none (which on flutter means that the next neighbour algorithm will be user) on pixel art sprites we can keep the crisp look that that style of art demands.
2023-06-30 06:03:00 +02:00

45 lines
1.2 KiB
Dart

import 'dart:ui';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
class NoFCSParallaxExample extends Game {
static const String description = '''
This examples serves to test the Parallax feature outside of the Flame
Component System (FCS), use the other files in this folder for examples on
how to use parallax with FCS.\n
FCS is only used when you extend FlameGame, not when you only use the Game
mixin, like we do in this example.
''';
late Parallax parallax;
@override
Future<void> onLoad() async {
parallax = await loadParallax(
[
ParallaxImageData('parallax/bg.png'),
ParallaxImageData('parallax/mountain-far.png'),
ParallaxImageData('parallax/mountains.png'),
ParallaxImageData('parallax/trees.png'),
ParallaxImageData('parallax/foreground-trees.png'),
],
size: size,
baseVelocity: Vector2(20, 0),
velocityMultiplierDelta: Vector2(1.8, 1.0),
filterQuality: FilterQuality.none,
);
}
@override
void update(double dt) {
parallax.update(dt);
}
@override
void render(Canvas canvas) {
parallax.render(canvas);
}
}