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Update input examples to use `RectangleComponent` where sensible. Minor simplification as suggested by @spydon on https://github.com/flame-engine/flame/pull/3741
49 lines
1.3 KiB
Dart
49 lines
1.3 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/events.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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class HoverCallbacksExample extends FlameGame {
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static const String description = '''
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This example shows how to use `HoverCallbacks`s.\n\n
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Add more squares by clicking and hover them to change their color.
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''';
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HoverCallbacksExample() : super(world: HoverCallbacksWorld());
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@override
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Future<void> onLoad() async {
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camera.viewfinder.anchor = Anchor.topLeft;
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camera.viewfinder.zoom = 1.5;
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}
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}
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class HoverCallbacksWorld extends World with TapCallbacks {
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@override
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Future<void> onLoad() async {
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add(HoverSquare(Vector2(200, 500)));
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add(HoverSquare(Vector2(700, 300)));
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}
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@override
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void onTapDown(TapDownEvent event) {
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add(HoverSquare(event.localPosition));
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}
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}
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class HoverSquare extends RectangleComponent with HoverCallbacks {
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static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
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static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
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HoverSquare(Vector2 position)
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: super(
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position: position,
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size: Vector2.all(100),
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anchor: Anchor.center,
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);
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@override
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Paint get paint => isHovered ? _grey : _white;
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}
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