Files
flame/examples/lib/stories/input/hover_callbacks_example.dart
Luan Nico 8a73111f5f docs: Update input examples to use RectangleComponent where sensible (#3745)
Update input examples to use `RectangleComponent` where sensible.

Minor simplification as suggested by @spydon on
https://github.com/flame-engine/flame/pull/3741
2025-10-06 12:49:18 -04:00

49 lines
1.3 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
class HoverCallbacksExample extends FlameGame {
static const String description = '''
This example shows how to use `HoverCallbacks`s.\n\n
Add more squares by clicking and hover them to change their color.
''';
HoverCallbacksExample() : super(world: HoverCallbacksWorld());
@override
Future<void> onLoad() async {
camera.viewfinder.anchor = Anchor.topLeft;
camera.viewfinder.zoom = 1.5;
}
}
class HoverCallbacksWorld extends World with TapCallbacks {
@override
Future<void> onLoad() async {
add(HoverSquare(Vector2(200, 500)));
add(HoverSquare(Vector2(700, 300)));
}
@override
void onTapDown(TapDownEvent event) {
add(HoverSquare(event.localPosition));
}
}
class HoverSquare extends RectangleComponent with HoverCallbacks {
static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
HoverSquare(Vector2 position)
: super(
position: position,
size: Vector2.all(100),
anchor: Anchor.center,
);
@override
Paint get paint => isHovered ? _grey : _white;
}