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	Update min Dart constraint to 3.8, which will enable us to use the fancier collection literals. This requires bumping the min Flutter version as well: <img width="1892" height="1122" alt="image" src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85" />
		
			
				
	
	
		
			40 lines
		
	
	
		
			1021 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1021 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
import 'package:flame/components.dart';
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import 'package:flame/events.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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class PriorityExample extends FlameGame {
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  static const String description = '''
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    On this example, click on the square to bring them to the front by changing
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    the priority.
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  ''';
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  PriorityExample()
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    : super(
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        children: [
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          Square(Vector2(100, 100)),
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          Square(Vector2(160, 100)),
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          Square(Vector2(170, 150)),
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          Square(Vector2(110, 150)),
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        ],
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      );
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}
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class Square extends RectangleComponent
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    with HasGameReference<PriorityExample>, TapCallbacks {
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  Square(Vector2 position)
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    : super(
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        position: position,
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        size: Vector2.all(100),
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        paint: PaintExtension.random(withAlpha: 0.9, base: 100),
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      );
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  @override
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  void onTapDown(TapDownEvent event) {
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    final topComponent = game.children.last;
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    if (topComponent != this) {
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      priority = topComponent.priority + 1;
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    }
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  }
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}
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