mirror of
https://github.com/flame-engine/flame.git
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86 lines
2.4 KiB
Dart
86 lines
2.4 KiB
Dart
import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/flame.dart';
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import 'package:flame/game.dart';
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import 'components/card.dart';
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import 'components/foundation_pile.dart';
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import 'components/stock_pile.dart';
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import 'components/tableau_pile.dart';
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import 'components/waste_pile.dart';
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class KlondikeGame extends FlameGame {
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static const double cardGap = 175.0;
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static const double cardWidth = 1000.0;
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static const double cardHeight = 1400.0;
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static const double cardRadius = 100.0;
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static final Vector2 cardSize = Vector2(cardWidth, cardHeight);
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static final cardRRect = RRect.fromRectAndRadius(
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const Rect.fromLTWH(0, 0, cardWidth, cardHeight),
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const Radius.circular(cardRadius),
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);
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@override
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Future<void> onLoad() async {
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await Flame.images.load('klondike-sprites.png');
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final stock = StockPile(position: Vector2(cardGap, cardGap));
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final waste =
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WastePile(position: Vector2(cardWidth + 2 * cardGap, cardGap));
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final foundations = List.generate(
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4,
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(i) => FoundationPile(
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i,
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position: Vector2((i + 3) * (cardWidth + cardGap) + cardGap, cardGap),
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),
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);
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final piles = List.generate(
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7,
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(i) => TableauPile(
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position: Vector2(
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cardGap + i * (cardWidth + cardGap),
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cardHeight + 2 * cardGap,
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),
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),
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);
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final world = World()
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..add(stock)
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..add(waste)
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..addAll(foundations)
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..addAll(piles);
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add(world);
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final camera = CameraComponent(world: world)
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..viewfinder.visibleGameSize =
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Vector2(cardWidth * 7 + cardGap * 8, 4 * cardHeight + 3 * cardGap)
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..viewfinder.position = Vector2(cardWidth * 3.5 + cardGap * 4, 0)
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..viewfinder.anchor = Anchor.topCenter;
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add(camera);
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final cards = [
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for (var rank = 1; rank <= 13; rank++)
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for (var suit = 0; suit < 4; suit++) Card(rank, suit),
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];
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cards.shuffle();
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world.addAll(cards);
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for (var i = 0; i < 7; i++) {
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for (var j = i; j < 7; j++) {
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piles[j].acquireCard(cards.removeLast());
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}
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piles[i].flipTopCard();
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}
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cards.forEach(stock.acquireCard);
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}
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}
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Sprite klondikeSprite(double x, double y, double width, double height) {
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return Sprite(
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Flame.images.fromCache('klondike-sprites.png'),
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srcPosition: Vector2(x, y),
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srcSize: Vector2(width, height),
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);
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}
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