Files
flame/doc/examples/parallax/lib/main_auto_loading.dart
Erick 976e8daf35 Adapting ParallaxComponent constructors to other components (#642)
* Adapating ParallaxComponent constructors to other components

* Removing wrongly commited folder

* Update doc/components.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Update doc/components.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-01-27 09:13:56 -03:00

40 lines
871 B
Dart

import 'package:flame/components.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
import 'package:flutter/material.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class MyGame extends BaseGame {
@override
Future<void> onLoad() async {
add(MyParallaxComponent());
}
}
class MyParallaxComponent extends ParallaxComponent with HasGameRef<MyGame> {
@override
Future<void> onLoad() async {
parallax = await gameRef.loadParallax(
[
'bg.png',
'mountain-far.png',
'mountains.png',
'trees.png',
'foreground-trees.png',
],
baseVelocity: Vector2(20, 0),
velocityMultiplierDelta: Vector2(1.8, 1.0),
);
}
}