Files
Lukas Klingsbo 948f277e5d Fix gestures when isHud = true and camera is transformed (#843)
* Fix gestures when isHud = true and camera is transformed

* Use Info instead of Event everywhere
2021-06-09 23:47:59 +02:00

85 lines
1.8 KiB
Dart

import 'package:flame/gestures.dart';
import 'package:flame/sprite.dart';
import 'package:flutter/material.dart';
import 'package:flame/game.dart';
void main() {
final myGame = MyGame();
runApp(GameWidget(game: myGame));
}
class MyGame extends Game with TapDetector {
late SpriteAnimation runningRobot;
late Sprite pressedButton;
late Sprite unpressedButton;
bool isPressed = false;
final buttonPosition = Vector2(200, 120);
final buttonSize = Vector2(120, 30);
final robotPosition = Vector2(240, 50);
final robotSize = Vector2(48, 60);
@override
Future<void> onLoad() async {
runningRobot = await loadSpriteAnimation(
'robot.png',
SpriteAnimationData.sequenced(
amount: 8,
stepTime: 0.1,
textureSize: Vector2(16, 18),
),
);
unpressedButton = await loadSprite(
'buttons.png',
srcPosition: Vector2.zero(),
srcSize: Vector2(60, 20),
);
pressedButton = await loadSprite(
'buttons.png',
srcPosition: Vector2(0, 20),
srcSize: Vector2(60, 20),
);
}
@override
void onTapDown(TapDownInfo info) {
final buttonArea = buttonPosition & buttonSize;
isPressed = buttonArea.contains(info.eventPosition.game.toOffset());
}
@override
void onTapUp(TapUpInfo info) {
isPressed = false;
}
@override
void onTapCancel() {
isPressed = false;
}
@override
void update(double dt) {
if (isPressed) {
runningRobot.update(dt);
}
}
@override
void render(Canvas canvas) {
runningRobot
.getSprite()
.render(canvas, position: robotPosition, size: robotSize);
final button = isPressed ? pressedButton : unpressedButton;
button.render(canvas, position: buttonPosition, size: buttonSize);
}
@override
Color backgroundColor() => const Color(0xFF222222);
}