Files
Erick 6b2f8032fe Making Flame events aware of camera (#755)
* some initial refactoring

* Fixing examples and joystick component

* Fixing examples

* Addressing comments from PR

* Fixing tutorials

* Updating docs

* Fixing tests

* PR followup

* A big follow up

* linting

* doc nit

* Changelog and fix tutorial

* Addressing comments

* Fixing BaseGame project and scale offset methods

* Formatting

* doc suggestions

* Update packages/flame/lib/src/gestures/events.dart

Co-authored-by: Luan Nico <luanpotter27@gmail.com>

* Hopefully, the last follow up

* Linting and adding dart-code-metrics again

* fixing tutorial

Co-authored-by: Luan Nico <luanpotter27@gmail.com>
2021-04-15 15:28:46 -03:00

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904 B
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
/// Includes an example including advanced detectors
class MultitapGame extends BaseGame with MultiTouchTapDetector {
static final whitePaint = BasicPalette.white.paint();
static final tapSize = Vector2.all(50);
final Map<int, Rect> taps = {};
@override
void onTapDown(int pointerId, TapDownInfo event) {
taps[pointerId] = event.eventPosition.game.toPositionedRect(tapSize);
}
@override
void onTapUp(int pointerId, _) {
taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
taps.remove(pointerId);
}
@override
void render(Canvas canvas) {
super.render(canvas);
taps.values.forEach((rect) {
canvas.drawRect(rect, whitePaint);
});
}
}