mirror of
				https://github.com/flame-engine/flame.git
				synced 2025-10-31 17:06:50 +08:00 
			
		
		
		
	 8f7c773f82
			
		
	
	8f7c773f82
	
	
	
		
			
			* Non-fullscreen ParallaxComponent * Updated examples with no size needed * Formatting * Add docs for fullscreen parallax * Fix formatting * Remove need of nullable size * Add basic parallax sizing test * Fix formatting * Remove unused imports * Info text for the parallax examples
		
			
				
	
	
		
			31 lines
		
	
	
		
			748 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			748 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
 | |
| import 'package:flame/parallax.dart';
 | |
| import 'package:flame/game.dart';
 | |
| 
 | |
| class AdvancedParallaxGame extends BaseGame {
 | |
|   final _layersMeta = {
 | |
|     'parallax/bg.png': 1.0,
 | |
|     'parallax/mountain-far.png': 1.5,
 | |
|     'parallax/mountains.png': 2.3,
 | |
|     'parallax/trees.png': 3.8,
 | |
|     'parallax/foreground-trees.png': 6.6,
 | |
|   };
 | |
| 
 | |
|   @override
 | |
|   Future<void> onLoad() async {
 | |
|     final layers = _layersMeta.entries.map(
 | |
|       (e) => loadParallaxLayer(
 | |
|         e.key,
 | |
|         velocityMultiplier: Vector2(e.value, 1.0),
 | |
|       ),
 | |
|     );
 | |
|     final parallax = ParallaxComponent.fromParallax(
 | |
|       Parallax(
 | |
|         await Future.wait(layers),
 | |
|         baseVelocity: Vector2(20, 0),
 | |
|       ),
 | |
|     );
 | |
|     add(parallax);
 | |
|   }
 | |
| }
 |